Registered Extension Number

609

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

Deprecation State

Contact

Other Extension Metadata

Last Modified Date

2024-11-01

IP Status

No known IP claims.

Contributors
  • Daniel Story, Nintendo

Description

It can be detrimental to performance for applications to have to define fake vertex attribute locations and buffer bindings for vertex shaders that may reference attribute locations for which there is no vertex data.

This extension allows applications to not have to specify fake vertex attribute locations, and if the vertex shader reads those attributes it will read (0,0,0,0) or (0,0,0,1).

Promotion to VK_KHR_maintenance9

The same functionality is provided by VK_KHR_maintenance9, but enabled by the maintenance9 feature instead. The VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT structure was not included in the maintenance extension.

New Structures

New Enum Constants

  • VK_EXT_VERTEX_ATTRIBUTE_ROBUSTNESS_EXTENSION_NAME

  • VK_EXT_VERTEX_ATTRIBUTE_ROBUSTNESS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_ROBUSTNESS_FEATURES_EXT

Issues

None

Version History

  • Revision 1, 2024-11-01 (Piers Daniell)

    • Internal revisions

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Copyright 2014-2025 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0